Eldritch horrors from alternate dimensions are opening portals into our plane of existence for reasons unknown. It is up to you and your band of friends to close them. Fend off otherworldly beasts, gather clues, and perform the ritual. But be warned, the madness may lead to a member of your team to turn traitorous. The world rests in your hands. Complete the ritual, before its too late!
Hi there! We're RustBit, a small team with a big passion for crafting experiences. Although we've only recently formed, we come to the table with over a decade of game design in both the video game world and the board game world. As well as a decade of programming and art experience.We're building The Grip of Madness, a 4-8 cooperative FPS with betrayal mechanics.We also provide game development services, software, and website consulting work. Reach out to us if you're interested in bringing your visions to life!
Updates from RustBit!
Akron Game Developer Takes Online Gaming to the Next Level - Mar 23, 2022
Meet the team!
The lead designer at RustBit, Ben Kanelos is a game creator with over a decade of experience. He’s always seeking new and exciting ways to engage players with fresh gameplay ideas. With a passion for shepherding games from design concept to finished product, he has successfully brought both tabletop and digital games to market.
CTO and lead programmer at RustBit, Michael is armed with over a decade of game programming experience and a Masters of Science in computer science. As well as a passion for music composition!
The CEO & Director of Experiences of RustBit! Building memorable experiences is Patrick's passion.
The lead artist at RustBit, helping our creations come to life from concept art to fully fledged experiences. She views creating video games as an exciting, modern medium—specializing in 3D modeling, level design, and pixel art. Ranging from cute to creepy, she strives to create new and exciting worlds for players to explore.
Get in touch with us!
Looking for developers in the game development space? Look no further! We have experience in Unity, Unreal, and in-house C++ engines.